Defining Immersive Experiences
As the IMEX Lab arm of Media Commons pushes forward into conversations about emerging tools, a guide to 360º video, VR and AR has become a vital point of reference to share with faculty and staff collaborators – as well as useful orienting reference for students engaging with these items in-class.
- Category
- Information Design, Instructional Materials, Pilots + Projects, Web Development
- Skills
- collaboration, communication, graphic design, information synthesis, research, web design, writing
- Project URL
- imex.psu.edu
A concise statement of purpose welcomes visitors and Educause definition orients towards the global academic understanding of terms.
An animated chart diagrams how 360º video can be pushed into the VR space via increased guidance and where AR slots above 360º video in the real world.
360º Video: Each technology is explained with a consistent set of concise questions.
VR: Examples help newcomers discover what the technology might look like as it is commonly found.
AR: Simple graphics and clear explanation aim to provide a survey of where the technology is and how to engage with it.