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Art

Things I’d totally play…

More than once you’ll find yourself asking: Is that stairway really a dead end? And the answer is, probably not.Monument Valley is full of optical illusions that test your spatial reasoning. But it’s your job to figure out what’s real, what’s fake and how you can bridge the gap between those two states using the visual cues from the game.

– Liz Stinson, Wired

 

Let’s fast-track this one, shall we?

I was prepared to roll my eyes at another airline “innovation” but I can actually get behind Morph from seymourpowell.  Imagine being able to upgrade your seat without the stupid divisions between front and back of the plane.  Or just to have reclining functions without encroaching on or being encroached upon by – other passengers.  I’d imagine the use of no foam also cuts down on the environmental impact of manufacturing all of those seats and prevents them from wearing out as quickly, to boot.  If only the seats could also roll forward and backward…

Re-engage with your practice

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“I think it’s possible to feel angry with the curator for not selecting a particularly excellent example of your oeuvre.” […] The game asks the question of how value is determined: not so much by the creator as by how the artwork is received by a community’s power brokers and the world at large.

Art Game by Pippin Barr aims to recreate the soul-crushing and challenging experience of creating visual work for the New York art scene.  I think it also speaks to the creator in all of us who has to interface with those that commission our efforts.

(via Hyperallergic)

Wake Up Waggle and Other Oddities

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“Multi-Touch Gestures” by Gabriele Meldaikyte

“Artist Gabriele Meldaikyte’s ‘Multi-Touch Gestures‘ series remakes the actions through which we interact with our smartphones. Meldaikyte turned five actions, flicking, pinching, tapping, swiping, and scrolling, into lo-fi, non-digital devices made of paper, plastic, and wood that mimic those gestures.”

This quote is from a Hyperallergic article talking about a research project called “Curious Rituals” which aims to catalogue the odd things we do with our bodies that have become an everyday part of life with technology.  From the “on the phone aimless amble” to the “iPad photographer” two handed point-and-shoot (one I’m now promoting via Mobile Media Pilot), our odd dances while interacting with devices have become ingrained in the daily experience to the point of becoming overlooked.  “Curious Rituals” and “Multi-Touch Gestures” aim to tease these behaviors out, look at them from all angles and preserve them for the future.

(via my personal blog)

Hartmut Esslinger’s designs warm my soul

“…in essence, bad design was both the symptom and a contributing cause of apple’s corporate disease. steve’s desire to end the disjoined approach gave birth to a strategic design project that would revolutionize apple’s brand and product lines, change the trajectory of the company’s future, and eventually redefine the way the world thinks about and uses consumer electronics and communication technologies.”

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Collect all 112M titles

Looking for a way to jazz up your used book sales?  Try the Biblio-Mat, which promises to convert $2 into a randomly selected title from its inventory.  Genius.