“I think it’s possible to feel angry with the curator for not selecting a particularly excellent example of your oeuvre.” [...] The game asks the question of how value is determined: not so much by the creator as by how the artwork is received by a community’s power brokers and the world at large.
Art Game by Pippin Barr aims to recreate the soul-crushing and challenging experience of creating visual work for the New York art scene. I think it also speaks to the creator in all of us who has to interface with those that commission our efforts.
“Artist Gabriele Meldaikyte’s ‘Multi-Touch Gestures‘ series remakes the actions through which we interact with our smartphones. Meldaikyte turned five actions, flicking, pinching, tapping, swiping, and scrolling, into lo-fi, non-digital devices made of paper, plastic, and wood that mimic those gestures.”
This quote is from a Hyperallergicarticle talking about a research project called “Curious Rituals” which aims to catalogue the odd things we do with our bodies that have become an everyday part of life with technology. From the “on the phone aimless amble” to the “iPad photographer” two handed point-and-shoot (one I’m now promoting via Mobile Media Pilot), our odd dances while interacting with devices have become ingrained in the daily experience to the point of becoming overlooked. ”Curious Rituals” and “Multi-Touch Gestures” aim to tease these behaviors out, look at them from all angles and preserve them for the future.
“…in essence, bad design was both the symptom and a contributing cause of apple’s corporate disease. steve’s desire to end the disjoined approach gave birth to a strategic design project that would revolutionize apple’s brand and product lines, change the trajectory of the company’s future, and eventually redefine the way the world thinks about and uses consumer electronics and communication technologies.”
Looking for a way to jazz up your used book sales? Try the Biblio-Mat, which promises to convert $2 into a randomly selected title from its inventory. Genius.
Normally I pay no attention to YouTube ads before my video content loads, but damn did Prada do a fine job on these spots for their Fall/Winter 2012 collection. These are “Real Fantasies” that I can most assuredly get behind.
I love the way the scene vanishes to reveal the credits at the end of this one.
The most intriguing game of moon-chess you’ll ever see, guaranteed.
“They were a bit puzzled how the image was going to be done. But once they start seeing the resulting image, most of them start to see the deep impact of such a session. There’s a very deep longing in their sentiments. You can sense that they miss each other very much, and yet it’s something we have to accept in the current fast-paced society.”
Artist John Clang explains his new exhibition Being Together with The Atlantic.
Ever wonder what your favorite album might look like as a physical object (and no, I’m not talking about moving back to CDs, tapes or vinyl)? The Microsonic Landscapes project from Mexico City has done exactly this by printing the sonic landscape of five artists as 3D plastic artifacts. Gorgeous, no?